The twirl/hover move assists with some of this, allowing Jim to gain 0.05 vertical units per frame for 22 frames, and allowing the ability to travel further, extending the range of how far you can go. Instead of going through walls, the way of going out of bounds in this game is jumping over walls, so optimising the height you gain is critical for some sequence breaks to work. Whilst this is an intended move, the developers did not consider how high you can get with this move when protecting the player from going out of bounds or accessing areas early. Superjump A standard move in the game which is activated when you crouch and then press A with a neutral stick. Emulator used: BizHawk 1.12.1 (Interpreter, GlideN64, HLE).That was until Jim discovered the power of being able to jump really high and decided to just skip the game.
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